gdc

GDC and 1, 2, 3

Where to even start... I attended the Game Developers Conference (GDC) this year in San Francisco, and it was a fantastic experience. Days one and three had perhaps one shining moment that made the day worth while such as getting a critique from Riot Game's concept artist Bo Lu and listening in on a panel about Killer Portfolios and Portfolio Killers featuring five top industry artists. Day two was by far the best in terms of portfolio reviews, networking, and possible job opportunities. More to come on that, so we'll see what the future holds.

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